Why Reinforcement Learning is the future and will play a key role in the development of AGI

Murat Durmus (CEO @AISOMA_AG)
5 min readNov 23, 2023
Why Reinforcement Learning is the future and will play a key role in the development of AGI — Murat Durmus

(It is rumored that the disputes at OpenAI are due to enormous progress in the area of reinforcement learning, especially in the field of Q-Learning)

Reinforcement Learning (RL) represents a method and a philosophy that embodies the ancient adage: “Experience is the best teacher.” RL, in its essence, imitates the most primal form of learning known to sentient beings — learning through interaction with the environment, through the ebb and flow of actions and consequences.

At the heart of RL lies a profound philosophical truth, echoing the thoughts of Heraclitus: “Everything flows; nothing stands still.” This principle is intrinsic to RL, where an agent continuously adapts, learning from each step and misstep, much like a philosopher refining his theories through incessant contemplation and debate. This dynamic learning process is crucial for developing artificial general intelligence (AGI). AGI, the zenith of AI aspirations, seeks to mimic human intelligence and encapsulate its most defining feature: adaptability.

RL is the future, for it mirrors the core of human learning. Just as a child learns to walk, talk, and interact with the world through a continuous process of trial and error, RL enables machines to navigate complex, ever-changing environments. It embodies Socrates’ method of constant questioning, probing the environment for answers, learning to execute tasks, and understanding the subtle nuances that govern them.

Moreover, RL transcends the traditional boundaries of machine learning, breaking free from the shackles of data dependency. It’s not merely about learning from what is known (data) but exploring what can be known (experience). This philosophical shift from a deterministic to an exploratory learning paradigm is akin to the transition from Aristotelian to Empirical science — a leap towards a future where machines, like humans, derive knowledge from the raw, unstructured chaos of real-world experience.

In the development of AGI, RL plays a role akin to that of logic in philosophy. Just as logic provides the framework for constructing and evaluating arguments, RL delivers the framework for machines to build and evaluate actions. It’s a bridge between the concrete (data, algorithms) and the abstract (understanding, cognition), much like how philosophy bridges the tangible world with the realm of ideas.

After careful consideration, it can be concluded that Reinforcement Learning is more than just a tool or technique. It embodies a philosophical paradigm that reflects the most profound aspects of human learning and intelligence. Its role in developing Artificial General Intelligence (AGI) is essential and inevitable. Reinforcement Learning represents a shift from the static to the dynamic, from the known to the unknown. Pursuing AGI using Reinforcement Learning is not only a pathway but a beacon of hope, guiding us toward a future where machines can think, learn, adapt, and understand. This future will see AI going beyond its mechanical roots and blossoming into an authentic digital intellect.

Reinforcement Learning is like a philosopher seeking wisdom in the stars; it navigates the cosmos of computations, transforming trials into knowledge, and errors into enlightenment.

Q-learning will play a decisive role in this. Here is an excerpt from the book “A Primer to the 42 Most Commonly Used Machine Learning Algorithms(With Code Samples),” in which the concept is explained briefly and concisely:

Q-LEARNING

Q-LEARNING

Taxanomy

Definition: Q-learning is a model-free reinforcement learning algorithm for learning the value of an action in a given state. It does not require a model of the environment.

Main Domain: Classic Data Science

Data Type: Structured Data, Time Series

Data Environment: Reinforcement Learning

Learning Paradigm: Rewarding

Q-learning is a model-free, off-policy reinforcement learning (RL) algorithm. It is used to learn the optimal action-value function, also known as the Q-function, that describes the expected return for taking a specific action in a particular state and following a certain policy.

The Q-function is defined as Q(s, a) = E[R(t) | S(t) = s, A(t) = a], where s is the state, a is the action, R(t) is the reward, and E[.] denotes the expected value. The goal of Q-learning is to find the optimal Q-function, Q*(s, a) = max_π E[R(t) | S(t) = s, A(t) = a, π], where π is the policy.

The Q-learning algorithm can be summarized as follows:

1. Initialize the Q-function with arbitrary values

2. For each episode: a. Initialize the current state b. For each step of the episode: i. Select an action using an exploration strategy, such as epsilon-greedy ii. Take action and observe the next state, reward, and whether the episode is terminated iii. Update the Q-function using the observed information and the Bellman equation: Q(s, a) = Q(s, a) + α (r + γ * max_a(Q(s’, a)) — Q(s, a)) c. Repeat step b until the episode is terminated

3. Repeat step 2 until the Q-function converges.

Here is an example of how Q-learning might be used to train an agent to play a simple game:

import gym
import numpy as np

# Create the environment
env = gym.make('FrozenLake-v0')

# Initialize the Q-function
Q = np.zeros((env.observation_space.n, env.action_space.n))

# Define the learning parameters
alpha = 0.8
gamma = 0.95
epsilon = 0.1

# Train the agent
for i_episode in range(1000):
obs = env.reset()
done = False
while not done:
# Select an action using epsilon-greedy
if np.random.rand() < epsilon:
action = env.action_space.sample()
else:
action = np.argmax(Q[obs, :])
# Take the action and observe the next state, reward, and whether the episode is terminated
next_obs, reward, done, _ = env.step(action)
# Update the Q-function
Q[obs, action] = Q[obs, action] + alpha * (reward + gamma * np.max(Q[next_obs, :]) - Q[obs, action])
obs = next_obs

This code first creates an environment using OpenAI Gym’s FrozenLake-v0 environment, initializes the Q-function, defines the learning parameters, and then trains the agent by repeatedly running episodes of the game, selecting actions using epsilon-greedy, taking action and observing the next state, reward, and whether the episode is terminated, and updating the Q-function.

It’s important to note that this is a simple example, and you may need to adjust.

Further explanations and examples of ML algorithms can be found in the book”A Primer to the 42 Most Commonly Used Machine Learning Algorithms(With Code Samples)”. Available from Amazon or Leanpub

Amazon:
A Primer to the 42 Most Commonly Used Machine Learning Algorithms(With Code Samples)

Leanpub:
A Primer to the 42 Most Commonly Used Machine Learning Algorithms(With Code Samples)

--

--

Murat Durmus (CEO @AISOMA_AG)
Murat Durmus (CEO @AISOMA_AG)

Written by Murat Durmus (CEO @AISOMA_AG)

CEO & Founder @AISOMA_AG | Author | #ArtificialIntelligence | #CEO | #AI | #AIStrategy | #Leadership | #Philosophy | #AIEthics | (views are my own)

No responses yet